Aspiring 3D Artist and Game Developer. I have bachelor's degree in Engineering, specializing in Game Technologies. I am proficient with tools like Blender, Substance Painter&Designer, Unity and many more.
I spend my freetime either playing video games or modeling scenes and objects in Blender. I also fit pilates somehwere between those two too.
2024| 3D Modelling, Texturing, VFX | Blender, Substance Painter
Try the game:
https://alarik-games.itch.io/bottleneck
Bottleneck is a game we created in a group of 3 for GMTK Gamejam contest during a course of one weekend. Gamejam's theme was "Build to scale". I was in charge of models, textures and VFX.
2024 | Blender, After Effects
Mouse Survival Game
2024- Work in progress | Unity, Blender, Substance Painter
Incoming multiplayer survival game with finnish cottage summer inspired environment and vibes. The game is hobbyish project between me and 2 others and I am in charge of all of the visuals. The project is still on its baby steps but patience and hard work are the key
Fire Extinguisher App, VR | 2022 | Substance Painter, Blender
Nurse Calculations, VR | 2022 | Substance Painter
I was in charge of all of the VR projects textures. Application was made in span of 3 months, and was created for nurse students to learn medical calculations in VR environment.
Mouse Survival Game
2024- Work in progress | Unity, Blender, Substance Painter
Incoming multiplayer survival game with finnish cottage summer inspired environment and vibes. The game is hobbyish project between me and 2 others and I am in charge of all of the visuals. The project is still on its baby steps but patience and hard work are the key
meowster Chef
2023- Work in progress | Unity, Blender
The first solo game project in a long time. The game is going to be simplified version of popular game "Overcooked". I started this project in order to develop both as an artist and as a game developer
louhi
2020 | 2D Artist | Unity, Asesprite
The second school game project. This project was made together in a group of 5 people, where I was in charge of 2D assets with another person. Louhi is 2D top-down point&click game and the development time was around 2 months. Unfortunately the project never finished because of the scale of game and the time constraints, but overall it was really educating journey about teamwork and game design.
astronoob
2019 | Unity
My first ever game project made for school course: 3D endless runner. During the development I only owned 5 years old ready-to-retire laptop and because of that the development process was tedious at times.
The project consists of ready made assets and materials which I then combined inside Unity. Coding was done by myself and I created the music using AI music software AIVA which I then edited in Audacity to make it more "static". This project was my first everything in journey of game development, and I think that can be seen.